sig
type color
type point = float * float
type shape = Dom.canvasRenderingContext2D -> unit
val color : ?a:int -> int -> int -> int -> Froc_dom_anim.color
val disk :
Froc_dom_anim.point ->
float -> Froc_dom_anim.color -> Froc_dom_anim.shape
val filled_poly :
Froc_dom_anim.point list -> Froc_dom_anim.color -> Froc_dom_anim.shape
val attach : Dom.canvas -> Froc_dom_anim.shape list Froc.behavior -> unit
end