module Froc_dom_anim:sig
..end
type
color
typepoint =
float * float
typeshape =
Dom.canvasRenderingContext2D -> unit
val color : ?a:int -> int -> int -> int -> color
val disk : point -> float -> color -> shape
val filled_poly : point list -> color -> shape
val attach : Dom.canvas -> shape list Froc.behavior -> unit